Georgina Markey
Indie Dev / UI Programmer

Showreel
Toward Dawn
https://store.steampowered.com/app/3140160/Toward_Dawn/
​I was the sole developer of this Turn-Based RPG inspired by Welsh Mythology. While escaping the destruction of her temple, Carys is helped by Bleddyn the Gwyllgi, and the unlikely pair find the strength to work through their dark pasts.
Features
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~10 hours of gameplay
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A heartfelt story inspired by Welsh mythology
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Unique fast paced combat
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Demo-to-Full-Game save integration
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Character customisation
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Optional Romance
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Minigames
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Warhammer: AOS: Realms of Ruin
https://store.steampowered.com/app/1844380/Warhammer_Age_of_Sigmar_Realms_of_Ruin/
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Here is the list of UI I was the primary worker on and took responsibility for:
HUD
- Production Panel
- Upgrades Panel
- Target and Selected Unit indicator
- Production Queue
- Pause Menu
- Ping Radial
- Cinematics
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Spatial UI
- Healthbars
- Various widgets (indicators, quick selection)
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Frontend
- Game Lobby
- Lobby Browser
- Beta screens
- Workshop
- Army Editor
UI Systems and other responsibilities
- Rich Text (and image substitutions)
- Frontend UI navigation
- Spatial UI
- Interviewing and mentoring UI graduates
- Console Certification for UI networking elements
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Elite Dangerous
https://store.steampowered.com/app/359320/Elite_Dangerous/
Here is the list of UI I was the primary worker on and took responsibility for:
UI Reworks
- Map UI
- Mission Board
- Role Panel
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New UI for On-Foot
- Radial Menu panels
- Ship <-> OnFoot Inventory trading
- In-World UI such as Keypads
- Conversations and Subtitles
- Trading
- Mission Giver
- Mission Objectives
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Uni Emblem
If you know me, you know that I love Fire Emblem. So it wasn't going to be long until I created my own version of it. In Uni Emblem, you play as familiar characters from BU Triple Triad, only this time you are defending the land from the red clothed invaders! This game was written in C++ with Visual Studio, using the SDL library.
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Game Features:
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Map Creator - allowing you to make your own scenarios and play them!
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Procedural Generated Maps - Play maps that have been created by my own procedural generating algorithm!
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Path-finding - Examples of multiple path-finding algorithms, including breadth-first, a modified Dijkstra, A* and A* epsilon.
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AI States - The enemy actors are able to flank you, save their allies and do their best to defeat you, with 3 difficulty settings.
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Battle Scenes - See your characters in battle when they attack and support!
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Card Lineage
Enjoying the battle system I made in the gamejam, I want to create it into a full fledged game. The player looks after a village that has a curse thrust upon it - in 5 generations time, the demons will return to attack it. The player manages the town; constructing buildings and assigning villagers to them to increase production. The player can also send out villagers on quests, to gain all kinds of rewards. The quests will often involve battles, which play out in a turn-based card-game RPG.
Each character has their own deck of cards, which are all drawn randomly from the party deck. The colour of the card corresponds to the character. Some cards can combine together for a combo card: while it takes mana from both characters and consumes those cards, they will have fearsome effects and damage.
Additionally, each character has a relationship with all other characters. Over time, this may transition into romance, and later result in children. The children inherit appearance, stats and cards from their parents. You will then go on to play as this generation, continuing the cycle, until the final battle comes.
Game Features:
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Unique party turn-based card-game RPG battle system
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Village Management and Construction
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Character relationships
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Lineage system, inheritance of stats/appearance based upon genetics
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